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100 Rogues Adds 2 New Game Modes!

on May 04 in Blog

Update 2.8 went live late, late Monday night, and tucked into its folds were two brand new, never-before announced game modes: Combo and Endless. We’d like to elaborate on what these modes are, how they were dreamed up, and where they are going. Endless Mode has been one of our longest-planned features. It’s typical of […]

Robot Fighting League Announces “Rogue-Bot” Class

on Apr 18 in Blog

The Bandit Hole Robot Fighting League has opened its doors to the new, prototype Rogue-Bot class invented by championship designer Parker “Permadeath” Packrats. Packrats had this to say about his creation. “Lotta people doh’know when y’got a ‘Bot that’ll kill its target, an when y’got a Bot that’s gonna kill EVERYBODY. Now that is a […]

A Monster Class sneak preview!

on Apr 03 in Blog

So you guys know about Monster classes, right?  We’re releasing groups of playable classes, each based on a 100 Rogues monster.  The first one is called the Tourist.  He’s got a lot of interesting moves, which we’ll detail for you later.  Today I want to talk about the second playable Monster Class to be released, […]

A few updates, and a script!

on Feb 04 in Blog

Firstly, just wanted to let you all know what’s been going on.  Our main effort right now has been on porting the game to OSX, which is a big project.  We’re anxiously awaiting version 2.5, which has all kinds of crazy features to it.  It should be out in the next few days! Also, the […]

Happy Holidays, 100 Rogues Fans!

on Dec 26 in Blog

Happy Holidays, 100 Rogues Fans! Enjoy your new Scoundrel and your randomly dropped “Present” items! (Click for full-size)

Scoundrel Pixel Art Revealed!

on Dec 09 in Blog

Being an undead female, there wasn’t much for her in Mine Town. She quickly grew numb to the effects of nights spent knifing cattle, murdering coyotes and stabbing chickens. She longed for the piercing of thicker skin… oh, to find a creature worthy of the thrust of her blade… to close her eye-sockets and exhale […]

$1.99 Holiday Sale & Version 2.1!

on Dec 02 in Blog

Hey everyone – just wanted to make a couple quick, huge announcements. Firstly, 100 Rogues is ON SALE for the entire month of December, for $1.99! Pretty awesome! Secondly, Version 2.1 is out on the App Store now!  It involves tons of improvements – you can listen to your own music now, as well as […]

Skellyman Scoundrel Skill Tree (Day 3) – Complete!

on Nov 26 in Blog

There it is – the beautiful Skellyman Scoundrel skill tree.  We’ve worked on this for many, many months, and we’re so happy to finally share it.  Today, we reveal the last two of the Skellyman’s abilities. Leap Attack was one of the first abilities thought up for the Scoundrel – in fact, it was one […]

Skellyman Scoundrel Skill Tree (Day 2)

on Nov 25 in Blog

Last night I discussed in detail two of the Skellyman Scoundrel‘s great abilities, and the synergy between them.  Tonight, I have not just two, but FOUR more to share with you. Pickpocket is a close-range active ability that allows the Skellyman to deftly search an enemy’s pockets for goodies.  Different monsters carry different stuff, and […]

Skellyman Scoundrel Skill Tree (Day 1)

on Nov 24 in Blog

The Skellyman Scoundrel’s got many tricks up her sleeve.  Each of them is powerful on its own, but when combined in just the right way, it’s lethal.  Lethal enough to Go Kill Satan with, even. One ability is called Smoke-bomb.  This active skill allows the Scoundrel to lay down a 4×4 diamond of “smoke” tiles.  […]