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A list of monster classes ideas
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m0rris0n
32 Posts
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1
November 2, 2012 - 2:38 pm

I think your ideas are interesting but you might be missing a major point. None of them are based on monsters in the game. So calling them monster characters seems a bit misleading. If the makers of the game decided they need another top tier character or two perhaps you'd have something here.

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alter72
39 Posts
(Offline)
2
November 13, 2012 - 12:19 am

I have some more ideas:

 

Devil:

Based on demon with orange or purple tint.

Abilities:

 

Flambé: Sets target on fire for (level 1:3-5 level 2:5-7 level 3:7-12) turns, can put up to 3 points into it, must be adjacent. (5 mana)

 

Black magic: summons a pentagram to a selected spot which summons 2 random hell creatures for aid. It works exactly like the genie's summoning pad. The first monster comes on the turn after you cast it and the second comes the turn after that. (15 mana)

 

Unholy flames: Casts unholy flames (15 mana)

 

Drain life: Target must be adjacent. Hits the enemy as normal and heals you half the damage dealt rounded up. You can put up to two points into it, second level heals all of the damage dealt. (10 mana)

 

Possesion: Cast on target at a range, only works on humans. You can take over a human target as if it were the player. Damage dealt to the host is subtracted from your mana. Keep in mind you are vulnerable to enemies while possessing. Any damage done to your Devi immediately makes the possessed drop dead and you are put back in control of the devil. If you lose all your mana and the host is still alive then the host explodes into bloody chunks like a zombie dying and you are forced to eject. You would be able to use special abilities that the host has, such as assasin teleporting and gummy rat summoning. When you first enter the host monsters are not initially hostile to you unless you blow your cover. You may not pick up items as a host. (3 mana)

 

HP up: pretty self explanitory

 

Mana resistance up: quite an odd one

 

Sympathy for the devil: Makes an adjacent, demonic creature (demons, vandrella family and, demon skeletons only) humbled even if they get hit by a stray attack, they do not follow you, only attack any visible monsters and wander around until they are killed. (17 mana)

 

Push: Slides a target as far as possible but deals only half damage, any monsters the victim hits take the other half. If the target dies by this attack then they explode into chunks. (5 mana)

 

In conclusion the devil is a tank-like magic caster, almost like the knight but with a magic focused skill tree. He would still have terrific melee but his accuracy wouldn't be that great. His armor would be called dark ward (a pentagram necklace) with heavy magic and physical defense bonuses but no dodge bonuses. In addition to that all monsters would spawn awake and there would be twice as many human enemies. This makes the bandit hole and the dungeon extremely difficult. Monsters wouldn't infight as often because, they have more pressing matters at the moment! (Hint: it's you!) The devil would start with 40 HP and 20 MP. He would also start with a rune of zot but no food to make it urgent to advance and not waste time crushing puny humans. Satan would also have an alternate conversation with you rather than the typical "Hi! I'm Satan!". One more thing, if you ask me I think the class should be paid for since it's something abnormal, just a suggestion.

 

Thank you for reading, I'll get my ashigaru class idea up here in a bit.

-Alter

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